Bem-Vindos a.... Uma Noite Alucinante! [Cinematic Unisystem]
5 participantes
Página 1 de 1
Bem-Vindos a.... Uma Noite Alucinante! [Cinematic Unisystem]
Graça ao Nemo, conheci Witchcraft e o Unisystem, alem do irmão mais velho dele o Cinematic Unisystem.
Devido a isso, decide fazer uma mesa de PbF no forum, usando Buffy/Angle RPG e acrescentando tempero aleatorios a gostos, afim de fazer a mesa de Mundo das Trevas mais drogada, ever.
Esqueça a angustia, esqueça a responsabilidade, esqueça as suas calças.
Bem-Vindos a...
Uma Noite Alucinante!
Devido a isso, decide fazer uma mesa de PbF no forum, usando Buffy/Angle RPG e acrescentando tempero aleatorios a gostos, afim de fazer a mesa de Mundo das Trevas mais drogada, ever.
Esqueça a angustia, esqueça a responsabilidade, esqueça as suas calças.
Bem-Vindos a...
Uma Noite Alucinante!
Notas do Diretor Insano escreveu:Tente imaginar que esse mesa é um Crossover entre Uma Noite Alucinante e Aquela Música de R.E.M., aonde as peripécias de Ash no passado terminaram por causar o Fim do Mundo em 99, Yay.
Mas agora falando, aqui está um compilado com as regras de Cinematic Unisystem, com praticamente tudo que precisamentos para mesa, estou fazendo um resumo em português para facilitar as coisas.
Última edição por Hikaru em Ter 27 maio 2014 - 19:30, editado 1 vez(es)
Re: Bem-Vindos a.... Uma Noite Alucinante! [Cinematic Unisystem]
Cinematic Unisystem
Sr Nemo- Adren
- Mensagens : 349
Data de inscrição : 11/12/2013
Idade : 29
Re: Bem-Vindos a.... Uma Noite Alucinante! [Cinematic Unisystem]
Link corrigido... Eu tinha certeza que já tinha consertado isso...
Re: Bem-Vindos a.... Uma Noite Alucinante! [Cinematic Unisystem]
minha contra proposta:
serial101- Athro
- Mensagens : 665
Data de inscrição : 20/11/2013
Idade : 35
Localização : A dois passos do paraiso
Re: Bem-Vindos a.... Uma Noite Alucinante! [Cinematic Unisystem]
Eu estou começando a criar um personagem. Quais são as opções disponíveis dentro da campanha?
Sr Nemo- Adren
- Mensagens : 349
Data de inscrição : 11/12/2013
Idade : 29
Re: Bem-Vindos a.... Uma Noite Alucinante! [Cinematic Unisystem]
Os personagens serão feitos como Heróis [Attributes: 20, Qualities: 20, Skills Points: 20, Drama Points: 10], dentro do cenário o que você pode ser esta apenas limitado a sua imaginação.
Então se você quiser fazer um Ninja Robo Pirata Zumbi, fique a vontade.
Então se você quiser fazer um Ninja Robo Pirata Zumbi, fique a vontade.
Re: Bem-Vindos a.... Uma Noite Alucinante! [Cinematic Unisystem]
Vou fazer um personagem assim que der.
Monteparnas- Mentor
- Mensagens : 414
Data de inscrição : 14/11/2013
Idade : 37
Localização : Sobradinho, DF
Re: Bem-Vindos a.... Uma Noite Alucinante! [Cinematic Unisystem]
Jerry Seinfeld
- Spoiler:
Após uma infância de bullying por ter o mesmo nome de um comediante e a separação de seus país, Jerry decidiu ocupar todo o seu tempo livre com o uso constante de drogas recreativas.
Até o dia em que acorda com uma seringa injetando alguma coisa em seu braço, uma substância que expandiu seus sentidos e sua percepção do sobrenatural, permitindo que ele pudesse identificar facilmente os fantasmas/mortos do universo, e ocasionalmente visões do futuro.
De onde vinha aquela seringa e que substância continha são fatos perdidos entre as alucinações e toneladas de Doritos que precederam aquele evento.
Após alguns dias de pânico e trauma, Jerry decidiu utilizar seus novos talentos e começar um negócio como detetive particular (contratável pela internet), oferecendo seus serviços tanto para vivos como mortos, ocasionalmente tentando pesquisar a origem de seus poderes.
Atributos
Destreza: 2
Constituição:2
Inteligência:4
Percepção: 5
Força de Vontade:5
Força:2
Pontos de Vida: 26
Vantagens:
FAST REACTION TIME 2-POINT QUALITY- Spoiler:
Most people freeze when something bad is about to happen (like ... I don’t know ... when a large reptile
lunges out of the dark at you). Not someone with this Quality — the lucky one rolls away and punches ol’ scaly
as soon as it bares its teeth at her. In combat, contact sports or other physical confrontations, characters with
this Quality gain a bonus for Initiative purposes (+5 if using dice, see p. 50), modified by common sense (Fast
Reaction Time cannot help the target of a sniper half a mile away, for example).
Because they are fairly immune to the “freeze” factor so common in dangerous situations, Fast Reaction
folks also gain a bonus of +1 on Willpower Tests to resist fear.
SITUATIONAL AWARENESS 2-POINT QUALITY- Spoiler:
The observant almost always knows what is going on around them, and can react with uncanny
quickness to the unexpected. These characters gain a +2 bonus to any Perception-based roll to sense trouble or
danger in the immediate surroundings. It is very hard to be stealthy around them; the same bonus applies when
they resist any Crime or Acrobatics rolls made to sneak up on them.
BLINDSIGHT 8-POINT QUALITY- Spoiler:
This represents the classic wuxia stunt of seeing the world without need of eyes. With this Quality a
character can sense his surroundings, making it impossible to blindside him. Your character is immune to the
effects of darkness or invisibility and gains a +2 to all Perception rolls (this is cumulative with any Acute Senses
bonuses). The Fast Reaction Time Quality is an added bonus (with no extra charge). Finally, the character's
supernatural abilities grant him +2 to close combat attacks and defenses. These benefits are only applicable
against living or moving foes.
When combined with the Physical Disability (Blindness) Drawback, a character can 'see' a
monochromatic world around him with enough concentration (reading and close visual work is not possible).
In a fast-paced combat situation, a nearby assailant who has no body temperature and does not breathe or
move is invisible to a blind character.
MAGIC MAGNET 2-POINT DRAWBACK- Spoiler:
- Your character attracts spells and magical energy — basically she is a lighting rod for the arcane. If any
sort of spell backfires and affects the wrong target, it hits her. If random magical energy has been released in the
vicinity, it always rebounds on her in some way. These effects are rarely directly harmful, but she could end up
invisible or with rabbit ears if she is too close to a ritual that goes wrong
PSYCHIC VISIONS 0-POINT QUALITY- Spoiler:
- Some people can see the future in visions or dreams. Most of the time, the visions aren't very clear, nor
do they happen very often, and they cannot be activated on purpose-they just happen. No rolls are needed. Your
Director should make the visions or dreams ambiguous and use images and situations from your character's life.
The visions should reflect his current problems and worries. Your character's friends and enemies may pop up in
the visions, offering advice, vague threats, or deep philosophical comments. The Director can use the visions to
drop hints about upcoming events-the rise of some great evil, the potential bad decision to come, the next winner
of American Idol, and other fun stuff. As your character has little to no control over this ability and it largely acts
as a cool plot device for the Director to use, it costs no points.
PSYCHOMETRY 4-POINT QUALITY- Spoiler:
- Your character possesses a preternatural sensitivity to objects and the energies others leave when they
touch them. He can gain information about items and places uses this ability.
Characters with psychometry often get impressions from simply bumping against a wall or touching the
steering wheel of a car-many beings with this power wear gloves most of the time. These visions are determined
by your Director. To use this ability actively, your character must touch the object and roll Perception and Notice.
SPIRIT MEDIUM 2-POINT QUALITY- Spoiler:
- Your character can see (and talk to) dead people. While not everyone leaves a ghost, many people who
have been murdered, especially those killed by magic or monsters, do. While only a few ghosts can actually
appear to ordinary mortals, this character can see all of the faint and intangible restless spirits that lurk on the
edges of the mortal world, hoping that someone like her will see them and heed their pleas for justice and
vengeance.
Unfortunately, your character has no choice about hearing these pleas. If they are talking, she can hear
them. They can also hear her, so if your character yells at them to shut up and leave her alone, the more timid
ones may do just that. On the other hand, all the living people nearby hear her shouting at the air like a lunatic—
not the best way to make friends or get a date. The worst part of this ability is that ghosts can tell that your
character can hear them and often follow her around. Learning some simple wards like the Circle of Binding (see
pp. 97-98) might be useful, but then you have to figure out how to get the spirit to enter the circle.
SUPERNATURAL SENSES VARIABLE QUALITY (4)- Spoiler:
Any level of this ability enables the being to tell by sight (or smell or sound or in particularly intrusive
cases, taste) if someone is a human, a vampire, or a demon. Others have more sharply defined powers. In some
cases, they can actually 'feel' people, 'read' their auras, or pick up mystical clues. A Perception and Notice roll
may be required and the Success Levels dictate the depth of the information gathered. Sometimes the input is
overwhelming and just can't be missed (all this in your Director's discretion). Mortal mages commonly have these
gifts.
Basic: Your character can tell a being's basic nature- demon, vampire, magician, etc. Rarely is a
Perception roll required. This costs one point.
The Sight: Your character can see magic and traces of supernatural power. He can also tell if someone
is preparing to cast a spell and see at a glance if an item is magical. He can even see a faintly glowing residue
indicating that magic has been used in an area during the last few hours. If the being spends a minute or so
looking closely at someone and makes a Perception and Notice roll with two Success Levels, he can tell if the
person is a normal human. If he makes the roll by three or more Success Levels, he can tell if the person is a
psychic, vampire, demon, or something undefined. The character cannot actually see ghosts in detail, but if one
(or some other invisible supernatural being) shows up, he can notice a faint glow of power in its vicinity (no need for the normal invisibility Perception roll, see p. 55). With sufficient Success Levels (Director's call), he can also
tell at a glance if someone is possessed. Three points must be spent for this ability.
Perícias:
Computadores:2
Crime:4
Conhecimento:4
Perceber:5
Ocultismo:5
Última edição por Sr Nemo em Qua 4 Jun 2014 - 18:17, editado 1 vez(es)
Sr Nemo- Adren
- Mensagens : 349
Data de inscrição : 11/12/2013
Idade : 29
Re: Bem-Vindos a.... Uma Noite Alucinante! [Cinematic Unisystem]
Tudo Ok, como o personagem Nemo.
Só para confirmar, você escolheu Psychic Vision como uma Qualidade de custo 0, certo?
Só para confirmar, você escolheu Psychic Vision como uma Qualidade de custo 0, certo?
Re: Bem-Vindos a.... Uma Noite Alucinante! [Cinematic Unisystem]
Ficha concertada.
Sr Nemo- Adren
- Mensagens : 349
Data de inscrição : 11/12/2013
Idade : 29
Re: Bem-Vindos a.... Uma Noite Alucinante! [Cinematic Unisystem]
Oh, loco meu! Ash: O Asheley Willians!
Eu achei demais, bem no bom sentido.
Eu achei demais, bem no bom sentido.
Necromancer Ignaltus- Athro
- Mensagens : 636
Data de inscrição : 15/11/2013
Idade : 43
Localização : Berohokã
Página 1 de 1
Permissões neste sub-fórum
Não podes responder a tópicos
|
|